![]() ![]() I certainly don't do it all the time and you don't have to do it to edit it but if it is causing a problem then it is easy enough to get GBA palettes if you can find the thing in the game. I hope you know how to restrict your outside image editing programs or are willing to do it yourself - it is a pain so many will just learn to deal with the tile editor's inbuilt functionality, and the non tileggd stuff is actually not that bad for basic editing.Īlso "With the colors as screwed up as they are" is not good, you should be able to get a palette from VBA or a savestate or something and load it into at least one of those to help out a bit. Anyway you should be able to export with those, crystaltile2 also has a nice import. "Exporting more than the viewable area" is a thing not many do in ROM hacking (you tend to only want to edit a screen, a sprite or a collection of sprites which probably still fits on a screen or two if it is fancy) so I am not sure what goes with any of those. Equally I am not sure what goes with tinke right now (it is great for DS formats but standalone graphics like those of the GBA I am less sure about). There are a few others some use when compression comes around but those three are the main go to things for most people playing in the GBA. Tileggd is not an editor but a fantastic viewer. Did TLP gain the GBA 8bpp in the end? I know it was missing from some.Īnyway general purpose GBA tile editors I would suggest are ![]()
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