Render attributes such as camera depth of field, motion blur, reflections, refractions, and indirect light all have to me optimized effectively.Īrvid steps through some of the relevant settings when optimizing Arnold for both IPR and final renders, with his new 2-part series. Scene dependant qualities will affect render times and render dependant attributes will affect the noise in the scene. There are certainly a lot of things to consider when optimizing Arnold (or any renderer). Retarget even can be a non-destructive workflow. The Retargeting system is based on the HumanIK (HIK) solver. It works even (for the most part) if the characters are not the same size or proportions. Optimizing Arnold for both will provide a much better experience as well as cleaner renders in the end. The idea behind Maya’s retargeting system is to be able to take the animation from one character, and apply it to another. There is the IPR, or interactive preview render, while you are working. There are really two streams for optimizing a rendering workflow. If you are using Arnold as a render engine (which is the same in all hosts) Arvid Schneider offers some great tips for optimizing Arnold. Why spend time waiting for projects to render when you can spend a bit of time optimizing for faster and cleaner renders. No matter how fast your system or renderer of choice is, everyone is looking for faster renders.
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